Genshin Impact Comes to PlayStation 4

Open-world action RPG title Genshin Impact from developer miHoYo invites you to an epic adventure on PS4 for 2020.

Mostly known as established a mobile game developer, Shanghai-based studio miHoYo has announced their new open-world action role-playing game Genshin Impact for Android, iOS and PC platform back in June during E3 2019.

Apparently, they are also interested in venturing console community as well and plans on releasing a PlayStation 4 version that is recently revealed by Sony Interactive Entertainment at ChinaJoy 2019 and scheduled to come out on 2020.

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Genshin Impact Comes to PlayStation 4

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Players would be exploring a fantasy world of Teyvat as "The Traveler" after waking up on a shore of this mysterious land earlier and will set off to solving puzzles scattered throughout the place to finally reunite with their sibling.

You can form your own part of four characters by inviting your friends online or pick from over 30 NPCs to join your cause. Just so you can wander around in Teyvat, there is a fast travel system to go to places more quickly.

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Open World of Possibilities

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Aside from freeform of movement, there are features for outfit customization and player housing. Genshin Impact offers an immersive experience by focusing on a combo-based combat system that complements its appealing story.

Introducing this upcoming open-world JRPG to PS4 gives it a wide range of audience since Sony has recently hit 100 million sales milestones. Plus, they definitely are planning to include some exclusive in-game content before launching on console.

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Ruins of An Empire

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A brand-new trailer has just come out lately that takes you on a brief tour of Teyvat and showcase gameplay aspects.




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Many people are already pointing out that Genshin Impact looks like a clone of 2017 Nintendo Switch-exclusive title Legend of Zelda: Breath of the Wild and not just in terms of artwork style but for also having similar gameplay mechanics.

Despite criticism for that, developer miHoYo is aiming to launch on platforms that has lesser hardware restrictions and therefore, is actually trying to go further and beyond with how combat and puzzles are eventually going to play out.
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