Showing posts with label Gearbox Software. Show all posts
Showing posts with label Gearbox Software. Show all posts

Tuesday, October 9, 2018

Borderlands 2 VR Comes to PlayStation

Return to planet Pandora in VR soon as Gearbox is bringing their acclaimed shooter title Borderlands 2 for PlayStation VR.

Originally released back in 2012 for all major platforms, open world action role-playing first-person shooter game Borderlands 2 from developer Gearbox Software and publisher 2K Games is finally getting a VR treatment as it heads to PlayStation VR this year.

From December 14, the sequel to 2009's Borderlands game will enter the world of virtual reality through an update and you can own a copy for only $49.99. This is a moment many fans have been craving for so long and is finally happening.

borderlands 2 vr ps4 playstation vr
Borderlands 2 VR Comes to PlayStation

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Before jumping with joy, we invite you to take a look at the official announcement trailer launched for the conic shooter-looter.




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They have added a new trick as well as BAMF Time (Bad Ass Mega Fun Time), which is much like the bullet-time effects from The Matrix movie and will allow players to slow down the speed of the game and make plans for some carefully executed attacks.

This way, you will not have to be very brave about confrontations and dodging bullets but also let you pull off 360 headshots without any scope. Use your Action Skill to fend of gangs of bandits on Pandora as one of the four playable Vault Hunters.

borderlands 2 vr ps4 playstation vr update
Skills Updated to Single-Player

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Multiple skills that previously required a co-op partner o experience are now upgraded for single-player, such as Maya's "Res" ability. You will be driving vehicles in first-person perspective and the game will support Sony’s PlayStation Move motion controllers.

As you are driving through the lawless lands, aim the vehicle’s guns using your headset to feel the thrill of looking another way while driving. To spice up the VR world, they will soon bring on more guns to create more mayhem and make things more exciting.

borderlands 2 vr ps4 fps playstation vr
Chaotic World of Pandora

RELATED: The Last of Us: Outbreak Day 2018

Although the original game had multiplayer options, the re-release will ditch that and will be single-player only experience. Besides that, the developers didn't just cram the whole thing into a headset to be done with and did a lot of research about what they are up to instead.

After bringing the game to PlayStation 4 in 2016 The Handsome Collection, Gearbox Software were immediately convinced of using the advantage of the system and tap into PS VR’s full potential to present the fans something great and here they are now.

Saturday, July 14, 2018

Aliens: Colonial Marines' Lame AI Caused by Typo

It took five years for a modder to uncover a single typo in game's code after Aliens: Colonial Marines is released.

Despite belonging to the Alien science fiction movie series, first-person shooter Aliens: Colonial Marines from Gearbox Software and Sega was terribly bashed over by fans and critics alike. To bring back fans of this popular sci-fi horror franchise; the game was initially planned as a canonic sequel to James Cameron’s movie Aliens. Not only had it suffered years of delay before releasing on 2013 for PC, PlayStation 3 and Xbox 360, but was heavily criticized for low graphics quality and weak enemy intelligence.

aliens colonial marines code typo broke ai
Aliens: Colonial Marines' Lame AI Caused by Typo

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Dedicated modders have been trying to improve the AI of the Xenomorph enemies lurking around so they would behave more agile and intelligent rather than fooling around like a drunken old person waiting to be blasted by Pulse Rifles all the time. A modder from ModDB known as jamesdickinson963 has discovered lately that a single letter "a" added in the word "tether" game's .INI files, which actually messed up code and caused them behave weirdly. Here’s the code:

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether ->  PecanGame.PecanSeqAct_AttachPawnToTeather

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Instead of coming at player on sight in a blood-thirsty aggression, the Xenomorphs mostly wander around casually like they have other things to do like coming in and out of vents, falling off wall, getting stuck on ceiling or running clueless than tearing you up in to pieces. Apparently, removing the typographical error from the code simply doesn't correct enemy AI behavior but it improves the gameplay by making them far more engaging in a fight than they used to.


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Just after fixing the typo in question, they start behaving more aggressively and play smart. Where the Alien from the first scenario was easily confused and went back when player started running away from it, the bug stayed focused on its prey on second encounter after correcting the error. Their sluggish and erratic movements are no longer there to make them look like bad jokes from a horror movie anymore.


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Gearbox Software simply failed to deliver what they promised in demos and it was nothing more than a mediocre shooter that portrayed the deadliest killing machines of the galaxy as some panzy bugs lurking around. Now, five years after the disastrous release of the title a modder has recently discovered that a single typo in code was one of the primary reasons for the terrible gameplay experience it delivered and upon fixing, it can have some serious impact on enemy AI.

RELATED: FoxNext to Develop New Alien Video Game

Developers should have noticed this error while testing if they weren't in such hurry to somehow release the game and be done with it, causing Aliens: Colonial Marines being a chaos in spaceship Sulaco. Hadn't it for their sloppy development, the game could've been a lot better than it turned out. Meanwhile, FoxNext is developing an Alien shooter game for PC and consoles. Publisher Dark Horse Comics is also adapting unused Alien 3 screenplay by William Gibson into a five-part comic-book series.