Fallout 76 Anti-Bullying System

Bethesda reveals at QuakeCon 2018 that upcoming Fallout 76 has a unique system to deal with grieving.

Back in June, developer/publisher Bethesda publicly stated that their upcoming online multiplayer action role-playing game Fallout 76 will stop in-game PvP bullying but did not get into much detail on that subject. Recently, on their panel at QuakeCon 2018, the studio discussed more about their anti-bullying measures to make sure that toxic bullies and griefers don't get away with their actions after simply attacking or killing uninterested parties just because they can.

fallout 76 anti-bullying details
Fallout 76 Anti-Bullying System

RELATED: Fallout 76 to Stop PvP Bullying

When playing online, you are in for a whole new level of playing experience but that also means that, you are also exposed to the possibility of being harassed by mean people. With F76, the series goes for its first MMO and multiplayer modes can invite all sorts of issues to ruin the fun. Since they are getting rid of NPCs, whenever you come across another character, it really is another player on the other end. Sometime they can be friendly to work together and sometime they are jerks.

RELATED: Fallout 76 Was Teased in Fallout 4

It was revealed at E3 2018 press conference that, there is a cache of nuclear weapons in West Virginia and there is a pretty good chance that people who gets their hands on such power may want to abuse it by messing up other players' game. Apparently, there are a series of codes you will need to get access of those launch facilities and to ensure less frequent nuclear launches the developers made the process complex enough. If you are worried for your structure, move it elsewhere using C.A.M.P. tool.

bethesda fallout 76 griefing details
A Strict Bounty System

RELATED: Fallout 76 C.A.M.P. Gameplay

In case of one player attacking another player, it causes very little damage and you can either ignore it or fight back. When you are retaliating, both parties will do full damage to the other. However if someone tries to kill you without being provoked, game director Todd Howard and project leader Jeff Gardner believes they do have a solution for that. Soon as one party kills another, the attacker becomes a "Wanted Murderer" with no rewards for the kill and has a bounty placed on them.

RELATED: Fallout 76 May Have Single Player Mode Later

Not only that, the bounty placed on that player will be paid with money from his own pool and his position on the map will be visible to everyone a red star. While getting killed sucks, you don't lose too much except for the junk you’ve just collected. Otherwise, you weapons are safe and sound. As it comes to deal with abusing griefers, the studio has come up with a very unique idea to sort out the problem by giving a taste of their own medicine to ensure fun PVP gaming for the rest of the crowd.

RELATED: Fallout 76 B.E.T.A. Starts in October

When Fallout 76 finally launches worldwide on November 14 for PC, PlayStation 4 and Xbox One, you will surely find out much more as you are wandering around the nuclear wasteland. Affects of bullying online are always a huge concern for everyone and can become a big issue for others. It is really nice to see that Bethesda cares enough about this that they created a measure to check the issue before implementing a major change of play in Fallout franchise.
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