Graphical fidelity of Demon's Souls Remake put some extra pressure on Elden Ring dev team at From Software.
|Elden Ring Devs Felt Extra Pressure for Demon's Souls Remake|
Ahead of launch for upcoming fantasy action role-playing game Elden Ring by developer From Software and publisher Bandai Namco Entertainment, game director Hidetaka Miyazaki reveal details about many aspects of his next title.
While discussing about inspirations and lore of highly-anticipated release of this year, Miyazaki also sheds light on how PlayStation 5-exclusive Demon's Souls Remake had impact over Elden Ring dev team to improve graphical fidelity.
During a recent interview with Edge magazine, Miyazaki has admitted of not playing Bluepoint Games' remake of Demon's Souls just yet but how graphical fidelity of PS5 remake has created further pressure for his development team.
He adds that graphical fidelity is not a top priority at From Software compared to other aspects of development. Decisions regarding graphics side typically depend on game requirements and what system they are currently working on.
This is why Miyazaki often feels a little bit apologetic to his graphics team as they worked hard to make Elden Ring their best-looking game. Their graphics team and programmers did a lot to add many new features to achieve this goal.
He didn't play PS5 version of Demon's Souls until now because he doesn't like to revisit his old creations as they often brings up a lot of old emotions and memories, which can be a little bit overwhelming and is not a good experience.
Miyazaki was pleased with brand-new current-gen graphics of Demon's Souls and seeing a new audience play it made him happy. He was somewhat anxious about whether a new generation of players would enjoy it in that same way.
Seeing an old game remade for modern console and new players loving it was surely something that cheered him up. Given how it was a rough game that went through a coarse development, he thought people would not like playing it.
Hidetaka Miyazaki was concerned when his 2009 masterpiece was re-released earlier but he is really happy to see people enjoying it. He also complemented on Bluepoint Games' innovative approach that they couldn't take back then.