God of War Developer Explains Why Ragnarök Will End Norse Saga

Santa Monica Studio is ending Norse mythology saga with God of War: Ragnarök because it will take too long for a trilogy.

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God of War Developer Explains Why Ragnarök Will End Norse Saga

In recent reveal of upcoming action-adventure game God of War: Ragnarök during PlayStation Showcase 2021 event, developer Santa Monica Studio confirmed that newly rebooted chapter of Norse mythology is finally coming to an end.

Meanwhile, God of War (2018) director Cory Barlog has stepped down and passes the torch to series veteran Eric Williams. Barlog also shared reasons for wrapping up Norse saga in 2022 by launching Ragnarök instead of making a trilogy.


In an interview with YouTuber Kaptain Kuba, Barlog explained reasons for Santa Monica Studio and Sony Interactive Entertainment to conclude Norse storyline through Ragnarök because it will take many years to make a trilogy of games.

Santa Monica simply didn't want for players to wait for 15 years to experience a trilogy since it took about five years to make God of War reboot, almost similar time for Ragnarök and a third one will require the same, which is too stretched.


Cory Barlog explains why Ragnarok will end Norse story for Kratos during an interview with Kaptain Kuba.

I feel like we're asking too much, to say the actual completion of that story taking that long just feels too long, and given sort of where the team was at and where Eric was at with what he wanted to do, I was like look, I think we can actually do this in the second story.


He felt like they can actually complete full story in second game as a premise has already been established in 2018 game. God of War wanted to explore the relationship between Kratos and Atreus, which they did already in previous game.

God of War original trilogy begins back in 2005 on PlayStation 2 consoles and ended in 2010 on PlayStation 3. It took Santa Monica only five years to release three mainline GoW games, same amount of time it took for 2018 franchise reboot.


Some of Kratos' classic moves from past games are returning and Santa Monica is still exploring many aspects of his fighting abilities. They realized that previous mechanics for Blades of Chaos were not fully implemented and needs revisiting.

Eric Williams said that crew members pitched for things they didn't get to do and brought them back. Dev team has suggested bringing back grapple attack and some proposed to have Kratos slamming enemies after latching them out of air.


God of War: Ragnarök allows players to explore all nine realms including Asgard, Svartalfheim and Vanaheim. Above-mentioned spheres were previously inaccessible in 2018 reboot and few locations from last game to add some new areas.

Newest trailer gives fans a first-look at gameplay and story while hinting at new characters that come across Kratos and his son Arteus. After they initiated Ragnarök by killing Baldur, Freya and Thor are both looking for them to exact revenge.


Cory Barlog had a vision to portray father-son dynamic of Kratos and Atreus in God of War, yet there is more to take a deep dive in. Atreus is aware of his Giant heritage now and is looking to get some answers regarding his role in Ragnarök.

God of War: Ragnarök will be about choices they make along the way during imminent conflict with Asgard and its pantheon. Having experience from past mistakes, Kratos desperately wants to keep his son away from same bloody tragedies.
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