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Jedi: Fallen Order is Very Similar to Sekiro

Star Wars Jedi: Fallen Order combat system is "very similar" to From Software's latest title Sekiro: Shadows Die Twice.

After much anticipation, fans got their long-awaited reveal of single-player action-adventure game Star Wars Jedi: Fallen Order from developer Respawn Entertainment and publisher Electronic Arts at E3 2019, which is set within Star Wars franchise.

Also, a 26-minute long gameplay walkthrough was presented to audience that involves using The Force and lightsaber. Respawn recently confirms to have drawn inspiration for its combat mechanics from Sekiro: Shadows Die Twice.

star wars jedi fallen order combat system sekiro from software respawn entertainment electronic arts
Jedi: Fallen Order is Very Similar to Sekiro

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Although gameplay demo shown at E3 only gives an idea of how things will play out but not much on how things would feel. Then upon reveal of an extended clip, people started comparing it to From Software's latest release.

Then in a recent interview with Edge Magazine, lead combat designer Jason De Heras stated what Respawn is designing for Jedi: Fallen Order gameplay is very similar to what Sekiro allowed players to do, which was inspiring.

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About combat flow in the game, De Heras had the following to say about Fallen Order in his lengthy interview.

They let you attack, they let you roll, they do all this for free – and then the AI will tell you if you’re doing the correct thing. It just confirmed to us that you don’t have to limit everything the player does; let them have a little more agency, and then let the AI give them a slap on the wrist or a punch in the face. It was a positive thing for us to know there was a game that was similar to ours. Very similar.

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Sekiro is known for its punishing difficulty so much so than typical From Software games; it eventually sparked debate among critics, developers and players about whether or not it is keeping people from entirely enjoying the game.

However, it turns out to be less difficult than previous titles by same developer and gotten rid of stamina bar from Dark Souls series, which actually used to put a limit to how many actions player could perform before they need to take a break.

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From Software made it so that players could block and slash as much as they want in Sekiro or traverse relentlessly using grappling hook device without ever having to worry about a stamina gauge that would ran out and slow them down.

There are many games out there that tried and mostly failed at mimicking what developers have accomplished with Dark Souls series. Respawn is not looking to copy anything in particular but to take lessons and improvise on it.

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To make players feel powerful enough when wielding a lightsaber as Jedi Cal Kestis but still make things challenging for him, developers decided to add fodder enemies that will go down in a single hit, like blaster carrying basic Stormtroopers.

Then there are some baddies who can outright block your strikes and fight back pretty well, notably the Purge Troopers we have seen in demo. They will scale up in-game difficulty of facing enemies and will do better than regular troopers.

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De Heras continues saying, every enemy that you come across in Fallen Order that are capable of blocking has a guard meter, which is similar to Sekiro's guard system and once you manage to break it, you are in for an instant kill with a single hit.

Game director Stig Asmussen of Jedi: Fallen Order has also expressed his appreciation for From Software games even before from the days of making Demon's Souls and especially noting of his all-time personal favorite King's Field II.

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Here is a key-part of Jason De Heras talking about Fallen Order combat system with Game Informer.

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Despite drawing inspiration from and being "very similar" to Sekiro for having almost same-styled posture system, Fallen Order would not likely to be as tough as the former and even casual players will probably be able to have a good time.

Respawn Entertainment is eyeing towards releasing Star Wars Jedi: Fallen Order later this year during holiday season and is currently scheduled to launch on November 15, 2019 worldwide for PC, PlayStation 4 and Xbox One platforms.