Friday, August 16, 2019

Halo Infinite Creative Director Exits 343 Industries

Tim Longo, creative director for upcoming first-person shooter title Halo Infinite leaves 343 Industries this week.

It has taken fifteen years for first-person shooter franchise Halo to return with a mainline sequel that is Halo Infinite, revealed back in E3 2018 and that teaser trailer was followed by another one during Xbox press briefing at E3 2019.

Currently scheduled for release window of fall 2020, developer 343 Industries is seeing a sudden leadership shakeup only a year before planned launch as creative director of the game, Tim Longo leaves studio this week.

halo infinite creative director tim longo exit 343 industries xbox scarlett
Halo Infinite Creative Director Exits 343 Industries

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Longo is an industry veteran who worked for Crystal Dynamics and Lucas Arts, being involved in games like Jedi Knight and Republic Commando. He also acted as creative director for Halo 5: Guardians during his stint on 343 Industries.

Following his departure, Chris Lee is going to lead ongoing production of the project forward with its original creative vision in mind as studio head. Also, this sudden change of leadership will not have any effect on the game release date.

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Microsoft has released an official statement on this recent change and what it means for Infinite development team.

Roles and responsibilities of various team members regularly evolve to meet the needs of a game, throughout development. We have recently had two changes to the Halo Infinite development team. Our Executive Producer, Mary Olson will now take charge of the Campaign team on Halo Infinite as the Lead Producer, utilizing her many years of experience at 343 to help craft a great campaign for fans. Additionally, Tim Longo has recently departed our team and we are truly thankful for his many contributions to our games, our studio and the Halo universe. We wish Tim nothing but the best in his future endeavors.

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Upcoming Halo game is going to be a launch title for Project Scarlett, which is being developed using new Slipspace Engine and to bring back everyone's favorite four-player split-screen gameplay while not featuring any battle royale mode.

Regardless of Microsoft's assures, fans have reasons to be concerned seeing a huge leadership shakeup at this point of development, especially because success of Halo Infinite will somewhat determine future of Xbox brand in gaming industry.