Sunday, March 1, 2020

Doom Eternal Can Run at 1000 FPS

Lead engine programmer Billy Khan of id Software claims Doom Eternal can run at 1000 frames per second.

With only few weeks left from release, developer id Software and publisher Bethesda Softworks are on full swing to promote their upcoming first-person shooter game Doom Eternal for Google Stadia, PC, PlayStation 4 and Xbox One.

Dev team of 2016 Doom sequel has been working hard to make demon slaying in 4K visual look glorious and id Soft is claiming to have pushed their game engine to deliver an insane 1,000 frames per second, with proper hardware setting.

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Doom Eternal Can Run at 1000 FPS

RELATED: Doom Eternal Gameplay Reveal

Billy Khan talks detail on features of id Tech 7 game engine and how they are pushing boundaries of FPS.




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In a recent interview with IGN, lead engine programmer of id Software, Billy Khan discuss about latest enhancement made to id Tech 7 engine with a bunch of new features to show off detailed surrounding and hardware compatibility.

Latest upgrades to in-game engine have now lead to much bigger explosions and variety of particle effect in Doom Eternal. Moreover, upper limit for frames per second has maxed out for existing and upcoming generation of consoles.

RELATED: Doom and Doom 2 Gets 60 FPS Support

Whereas id Soft could go up to 250 frames per second with id Tech 6 in past, you can hit 1000 frames per second in id Tech 7. Khan even locally built a custom hardware for testing in studio and has it running at 400 frames per second.

This astounding scaling would not only make Doom Eternal look good visually on present-day consoles but it essentially makes the game future-proof for many years to come when players will revisit it with upgraded gaming hardware.

RELATED: Doom Eternal Second Trailer

Since current-gen console hardware is unable to run such FPS or even capable of handling it, developers got really interested as they can take similar approach in making games that players will revisit in future with high-end setups.

Games on consoles are stressing over achieving a frame rate between 30 and 60 frames per second for more than a decade. Third-person games usually strive near to 30 FPS and first-person titles pushes for locking at 60 FPS.

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This higher frame count greatly affects player point of view in terms of smoothness, mostly in shooter genre of games. You can easily detect if frames are stumbling inn first-person perspective than noticing them on third-person.

Also, id Tech 7 will seamlessly scale with your current setup to newest ones that are not out in the market yet. This is great news for PC gaming community as they will see a performance boost every time they upgrade their machine.

RELATED: Doom Eternal Won't Have Micro-Transactions

Aside from working on PS4 Pro and Xbox One X enhancements, Khan and his team has worked to make sure that id Tech 7 will work nicely for next-generation PlayStation 5 and Xbox Series X consoles with more exciting plans for future.

With recent rise of streaming platforms, players will be hopefully able to stream Doom Eternal at 1000 FPS at some point. Meanwhile, developers can start working on new technology to step over 60 frames per second and go beyond.