Sunday, November 12, 2017

Star Wars Battlefront II Micro-Transactions Outrage

EA's upcoming first person shooter Star Wars Battlefront II is about to release within a few more days but controversies have already started to hit the fan. Battlefront II Beta went public a few weeks back, players discovered there are locked weapons and player upgrades for money in the game’s multiplayer mode, which led them to criticize Battlefront II's progression system.

star wars battlefront ii microtransactions
Star Wars Battlefront II Micro-Transactions Outrage

As this wasn't enough, a player who pre-ordered the game has discovered that classic Star Wars characters like Darth Vader and Luke Skywalker aren't unlocked at the beginning. It is no news that among all the characters from the Star Wars saga, Luke and Vader are the most popular and many of the players who pre-ordered Star Wars Battlefront II or was looking forward for this one expected to have them already unlocked as playable characters.

Those who already played the game during the pre-release trial have calculated some estimated time period for players to unlock their favorite heroes. Since an average of multiplayer match will earn you 250-350 credits for 10-15 minutes of playing, it appears that you need to spend at least 40 hours your playtime to unlock Luke and Vader, because they require 60,000 credits each. Characters like Chewbacca and Princes Leia will cost you 40,000 credits, which is considerably less.

luke skywalker darth vader
Darth Vader and Luke Skywalker Aren't Unlocked

What else you can do to skip that is to spend your money to buy virtual "Loot Boxes" that contains in-game currency to unlock your favorite hero characters. We all who thought that EA has done a great job by avoiding overpriced season pass DLC model can now see that they will actually make a huge sum by simply putting popular characters of Battlefront II behind paywalls.

Just so that you can compare the price to hour ratio, here is a Tweet that shows the calculation for you.



Naturally, this upsets a lot of people as not many of them thinks that 40 hours of gameplay to unlock a single character is worth it. This move by EA has raised many theories by the fans and some thinks that this absolutely ridiculous grind was meant to encourage the trend of micro-transaction purchases in-game. Battlefront II is currently available to play on EA Access and that means, a handful of gamers who are paying for EA’s monthly gaming service will get an advantage over other players.

Sadly, we cannot help but agree with this point. Because, what's the point in spending $60 full-price for one of the eagerly awaited sequel that has its main attraction locked behind walls that unlocks with more money or extensive playtime? We have to wait to see how it all turns out after its scheduled launch for PC, PlayStation 4, and Xbox One on this Friday.