Showing posts with label PlatinumGames. Show all posts
Showing posts with label PlatinumGames. Show all posts

Tuesday, January 7, 2020

Platinum Games Takes Investment from Tencent

Bayonetta developer Platinum Games recently announced partnership with Chinese media giant Tencent.

Largely known for their work on action games like Bayonetta series and NieR: Automata, Japanese video game developer Platinum Games has two more upcoming major releases; Babylon's Fall and Bayonetta 3 set to arrive on 2020.

Most recently, company CEO and president Kenichi Sato has came out announcing a new partnership with Tencent that involves huge influx of cash but has claimed that it wouldn't affect their independence in game making.

platinum games tencent capital investment 2020 video game developer bayonetta
Platinum Games Takes Investment from Tencent

RELATED: Bayonetta & Vanquish 10th Anniversary Bundle Revealed

From early 2000s, Tencent got involved in video game market and it has become a big-name within industry by 2018. One of their biggest moves includes getting ownership of League of Legends creator/developer Riot Games.

Being a major Chinese internet and media company, Tencent has large stakes in high profile publishers like Blizzard Entertainment, Epic Games and Ubisoft. Looking forward to expand their reach, they now have invested in a new studio.

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In his statement on official website, Kenichi Sato said what people can expect from this partnership.

This partnership has no effect on the independence of our company, and we will continue operations under our current corporate structure. We hope to use this capital to strengthen our foundation as a business and expand from game development into exploring self-publishing.

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For some time, Platinum intended to expand their business further from development and wanted to self-publish two of their brand-new IPs. With recent capital investment from Tencent, they can most likely pursue that vision.

In past, the developer has struggled financially for a period of time until they were saved by unprecedented success of NieR: Automata. So, this affiliation can at least offer them financial stability and let focus on more creative work.

RELATED: PlayStation 5 Logo Revealed at Sony CES 2020

In recent years, companies like NetEase and Tencent gaining more influence in games industry is actually worrying as they tend to go after live-service style monetization but we can really get some good games if Platinum can keep their integrity.

Whether or not Platinum Games can possibly go ahead independently from here on under a new corporate structure is still unsure because Tencent won't invest a large sum of money without having some interest of their own.

Thursday, December 5, 2019

Bayonetta & Vanquish 10th Anniversary Bundle Revealed

Recent listings at Microsoft Store reveals remaster version of Bayonetta and Vanquish for modern consoles.

Following a recent leak on ResetEra forum has lead to players finding out a remaster project for sci-fi action third-person shooter Vanquish is in works from Microsoft Store listing, another fan-favorite title is discovered shortly afterwards.

Then another listing for cult classic action-adventure hack and slash title Bayonetta from developer Platinum Games appeared with a February 18, 2020 release date for both alongside Bayonetta and Vanquish 10th Anniversary Bundle.

bayonetta vanquish 10th anniversary bundle microsoft store listing revealed platinum games sega
Bayonetta & Vanquish 10th Anniversary Bundle Revealed

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Both of these fan-favorite titles were originally released for PlayStation 3 and Xbox 360 that are now being considered for a re-release on Xbox One platform with 4K graphics support at 60 FPS and most likely for PlayStation 4 as well.

Product description reads that these games will run on 4K Ultra HD on Xbox One X aside from having achievements and cloud saves. If not exclusive to Microsoft consoles, then same features will hopefully be available on a PS4 Pro.

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There are no further details on what upgrades Platinum Games would be adding to these decade-old games since they are already backward compatible with Xbox One platform right now, apart from their graphical enhancements.

In 2017, a rumor surrounding Bayonetta and Vanquish got out when a box art for the bundle was leaked online. Looks like, developers were busy for past two years to finish their work before making an official announcement.

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On October 29, 2019, Bayonetta series has celebrated its 10th anniversary of release on PS3 and Xbox 360 back in 2009 with a special artwork from series director Hideki Kamiya and character designer Mari Shimazaki.

10th Anniversary Bundle will include remastered versions of Bayonetta and Vanquish but has yet to reveal a price point. Though publisher Sega didn't officially announced the titles but has re-released them both on Steam in past.

Tuesday, June 26, 2018

NieR: Automata Become as Gods Edition for Xbox One

NieR: Automata Become as Gods Edition is available on Microsoft Store to bring glory to your Xbox One console.

Although it was never a PlayStation 4-exclusive as it was released alongside PC, players who owned an Xbox One were left behind for a year from enjoying PlatinumGames' action role-playing game NieR: Automata. However, it has finally come to Microsoft Store to deliver salvation to those eagerly awaiting fans. Now, they too can join the fight to deliver freedom for humanity from a thousand year of exile on moon while the ruthless race of machines took over earth.

nier automata xbox one
NieR: Automata Become as Gods Edition for Xbox One

RELATED: Looking Back at Nier: Automata Soundtracks

The game arrives at Microsoft consoles titled as "NieR:Automata Become as Gods Edition" and the launch trailer below showcases some of the game-playing experiences from it.




Before the announcement was even made at E3 2018 press conference, the news was leaked from website of publisher Square Enix. On Xbox One X, the game will run on 4K graphics and seeing how amazing it looks, players are going to love it. The combined sales unit of the game has already passed 3 million on PC and PS4 in one year. Considering how long Xbox users had to wait for it, another selling landmark is just ahead of them.

nier automata 2b xbox one
Your Side Quest Awaits

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Your first mission as an android from YoRHa units will be on earth and since the game does not have an auto-save option, you will be wise to save your game progress whenever you can. There are considerable amount of side quests but you shouldn't worry too much about them as you can still pick them up to finish at a later time. For suport in combat, find Pods in Desert Zone as well as Flooded City and upgrade them. These features will come in handy when you are playing the game on Xbox One for the first time.

nier automata xbox one x
Bring Glory to Mankind

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Lots of plug-in chips are there to help you heal using health items routinely, collecting item on the go, EXP boost and even increasing the amount of item drop by enemies. You can purchase NieR: Automata Become as Gods Edition from Microsoft Store now for only $49.99. It will get you the base-game, a few cosmetic skins for your assisting Pods and 3C3C1D119440927 DLC. For beginners, there is an "Auto Mode" to automatically attack or evade incoming hits from your enemy.

Wednesday, March 7, 2018

Looking Back at Nier: Automata Soundtracks

Developer PlatinumGames and publisher Square Enix released the action role-playing game Nier: Automata a year ago today. One the first yearly anniversary, composer Keiichi Okabe was brought in to look back at the achievements the game amassed not only for a very appealing gameplay but also in regard for great music. Okabe happens to be the CEO of Monaca, Inc. who designs background music for anime and video games in general.

nier automata soundtrack vinyl
Looking Back at Nier: Automata Soundtracks

While composing background music for a game, it usually takes two to three months to complete before the final product goes out for sale. Meanwhile, there are interviews to attend to and events to show up on talking about the work during the period of launch. Things pretty much wraps up like this all the time.

When working on the Nier: Automata project, the development of the original soundtrack begins right after they were done with the in-game sound design. A concert and voice-over performance was in order as part of an event called “The Memories of Puppets”. Right after the program, the original soundtrack came out on CD and then there was a theatrical stage show “YorHa”. So, a year has passed doing all that. Technically, when an album is released, his work is done but his involvement with Nier: Automata seem to be an ongoing process.

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NieR: Automata Original Soundtrack

Since the predecessor game of the series had a great track-record for music, Keiichi Okabe ensured to maintain that legacy by making the tones mysterious and ephemeral in contrast to the vibe of the game. Instead of the previous Nier's sad feel, Nier: Automata received a more dynamic treatment while maintaining the spiritual theme of the series.

The visuals and the situation of the game greatly impacts on the creation of the sounds that sparks life into play and the goal is to make it rich in quality. From battle music to songs, the procedure varies and designing background music for video games is way different than usual track-making process. The instruments often play a big role in expressing emotions of the characters and they way it should be designed that it could move you.

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Nier Music Concert

During his work on the Nier: Automata soundtrack designing, Okabe would often receive requests from game director Yoko Taro to make songs for specific scenes or sequences. The delivered tracks are sometime used as the composer would have hoped for and then there are times, when things go very surprising for him. One funny story about it was the song “Alien Manifestation”, which was originally requested for one of last stages but ended up playing in the very beginning instead.

Producer Yosuke Saito on the other hand never really asked for anything in particular from composer Okabe except for a rearranged version of a song from the previous Nier (2010) game. If Okabe and Yoko were cool with something, he will just go with it. His deal was as simple as that. Since director Yoko Taro is not easily moved as a creator, it was very brave of producer Saito to rope him on board.

Keiichi Okabe grew up listening to music of North America and Europe, the influence of which clearly reflects on his work. However, his very own style has Japanese base. Listening to a lot of tracks and putting his own emotions to the project brought out the beautifully scored soundtrack for Nier: Automata. In the end, fans worldwide loved his work very much and some are regarding the work on the game tracks to be one of the best for the category, which is not wrong though.

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NieR: Automata Game Soundtrack

Usually it is very tense moment before the original soundtracks of a game is released in anticipation of the fan reaction. With a lot of pressure and struggle already invested in the work, one can only hope for everything to turn out well. Upon release, not only it was well received by the fans, the album started getting nominations and ended up winning a number of awards, which really tells a lot about the quality of the unique content.

People who have played Nier: Automata on PC and PlayStation 4, as well as loved the soundtracks designed by Keiichi Okabe has his gratitude for honoring his work. The firsthand fans’ reactions from many events in Japan and online reactions on his work from west truly overwhelmed him and inspired to do more great work in the future.